Minecraft portfolio
Hi, I'm Allan (Mistter_) – a Minecraft gameplay developer from Brazil specializing in Bedrock scripting. I focus on creating addons and educational projects for Minecraft Education, designing engaging, technically polished gameplay systems and experiences.I'm active in the Minecraft community since 2012, I started as a builder before transitioning to Java development and later to Bedrock. Over the years, I’ve contributed to major projects with teams like Piki Studios, Block Studios, and Square Dreams, honing expertise in Minecraft Bedrock development.
Skills
I specialize in Minecraft Bedrock scripting using JavaScript and TypeScript to build scalable, immersive gameplay systems.I have experience creating add-ons and maps, including custom world generation, entities, blocks, items, attachables, animations, particles, render controllers, and state controllers, always ensuring systems are optimized, clean, modular, and maintainable.While UI design is not my primary focus, I have a working understanding of Minecraft’s UI systems and can implement and adjust basic interfaces when needed.
Others
Outside Minecraft, I have experience with Java, C#, MongoDB, and MySQL, supporting my game development workflow with clean and efficient code. I’m currently building a game engine in C# as a personal learning project, exploring complex systems like Perlin noise as a terrain generation and custom rendering pipelines.
Availability
I’m available full-time with flexible hours (GMT -3) for Minecraft Bedrock gameplay development, scripting, and advanced system design.